introduction

During the development of The Backhand Series, it became clear that proposition scoring was a natural progression towards the game's maturity.  Backhand is the foundation of The Series which plays the fastest because it doesn't involve a dealer hand or a second player. It establishes the fundamentals on which the other two games in The Series are based.  Buffalo Bayou Backhand follows with the introduction of the dealer hand and a new opponent.  It also introduces the player total and dealer total advantage to determine the winner in the hand and forces the player to strategize the best way to gain advantage in the hand.  Finally, Missouri City Backhand introduces the second player, the creation of 'seats' and a whole new way to determine the winner by comparing the individual outcomes of each seat's hand.


Proposition scoring now takes The Series to the next level by providing the opportunity for players and non-players to make plays based on the game's action with little interference in the game itself.


Below are definitions that will help in your understanding of the different proposition plays.

Definitions

Action - Activity that occurs during any part of the game e.g. "action on the dealer hand" would mean any dealer show cards that are dealt as a part of the dealer hand.  This term is used when referring to anything that happens at a specific point in the game.


Initial player hand - The first two cards dealt to a player.  An initial player hand can also be referred to as "pre-Ace Rule" and "post-Ace Rule" where pre-Ace Rule initial player hands are the first two cards in the player hand prior to the Ace Rule being satisfied and "post-Ace Rule" initial player hands are the first two cards in the player hand after the Ace Rule is satisfied.


Grid - An area on the playing surface where players and proposition players' plays can be placed.


Gridded - A proposition play based on the numerical value of something in the game.  These propostion plays require a grid displayed on the playing surface where they are physically placed.


Non-gridded - A proposition play based on the numerical value of something in the game but does not require a grid to be placed.  For example, the "All faces, dealer" play is based on the numerical value of the sum total of the show cards contained in the dealer hand.  With all face cards, this would be a numerical value of 30, but the play does not have to be placed on a grid located on the playing surface, therefore it's a "non-gridded" play.


Call your seat - This phrase refers to proposition plays that require the player to designate the seat that their play is based on.  There are two available seats in Missouri City Backhand and one seat for both Buffalo Bayou and Backhand, the card game.


Total hand value - This type of proposition play is based on the total hand value of the designated player hand; or the combined total hand value of both players.  Said plays are gridded These plays and are placed on the appropriate grid displayed on the playing surface.  Non-combined THV plays require the player to "call your seat" in order to designate which seat the play is pertaining to.


Settled hand - These are proposition plays that are based on the outcome of a player's hand at the end of the game or the cards contained in the completed player's hand (regardless of the hand's outcome).  


Seat - This term refers to one of the players at the table.  Since all three games in The Series can be played at the same table, there can be either one or two players at any given time.  The term "seat" is used to differentiate between the two players by using a designating factor (e.g "red seat" or "green seat").  


Show cards - The three cards that make up the dealer hand.


Dealer hand - The dealer hand is comprised of three show cards dealt in the beginning of a hand of Buffalo Bayou or the beginning of a game of Missouri City Backhand.  Backhand, the gard game does not include a dealer hand.


Player hand - The cards dealt to a player.  Proposition plays can be based on the action (or activity) of the player hand.  For example, the 'No Faces, player' proposition play requires all the cards in the player's settled hand to contain numbered cards or aces (no face cards).  As the hand progresses, each card that is dealt to the player must not be a face card.  This play depends on the "action" that is occurring with the designated player hand.  Players that place proposition plays based on the action of the player hand must designate which seat the play is referring to unless the play is a combined THV play which are based on the action of both seats.


Single draw - Proposition plays that are based on the outcome of the next card being drawn from the deck, the suit or the numerical value of the card itself.  These plays can be made at any point in the game and only apply to the card that was drawn from the deck immediately after the play was made.


Suit - The suit is referring to the individual category the cards belong to (hearts, diamonds, clubs, spades) that is printed on the card.


Hand type - Proposition plays based on the seat's hand type.  The hand type is created by the initial hand value of the player hand (Low hand, Play hand or Push hand).



Proposition Plays

"IPA" (Initial Player Ace) - Call your seat proposition play; must be made prior to the initial player hands being dealt.  Based on the activity of the initial player hand of either seat prior to the Ace Rule being satisfied.  Player is guessing that the designated seat's initial player hand will contain an initial player ace.  Successful plays are scored to the players prior to the Ace Rule being satisfied.


"Call your suit" - Player can guess what suit (hearts, diamonds, clubs or spades) the next card drawn from the deck will be.  Single draw play, based on the action of the deck (the next card to be drawn from the deck).  Plays can be made at any point in the game, but will only apply to the next card to be drawn from the deck immediately after the play is made.  Plays must be scored immediately.


"Call your card" - Gridded, call your seat proposition play; where the player wants to guess the number and suit of the next card to be drawn from the deck.  Single draw play, based on the action of the deck (the next card to be drawn from the deck).   Plays can be made at any point in the game, but will only apply to the next card to be drawn from the deck immediately after the play is made.  Plays must be scored immediately.


"Call your even, player" - Call your seat proposition play where the player guesses that the total hand value of the designated seat will be an even number.  Play based on the action of the designated seat and determined by the seat's settled hand.  Play must be placed prior to the dealer hand being dealt and scored after the designated hand is settled.


"Call your even, dealer" - Non-gridded total hand value proposition play based on the action of the dealer hand.  Player is guessing that the sum total value of the dealer's show cards will add up to an even number.  Play must be made prior to both the initial player hands and dealer hand being dealt.  Successful plays are scored after the dealer hand is dealt.


"Call your odd, player" - Call your seat proposition play where the player guesses that the total hand value of the designated seat will be an odd number.  Play based on the actions of the designated seat and determined by the seat's settled hand.  Play must be placed prior to the dealer hand being dealt and scored after the designated hand is settled.


"Call your odd, combined THV" - Proposition play which allows the player to guess that the combined total hand values of both seats will be an odd numbered numerical value.  Play is based on the action of both seats and determined by both seats' settled hands.  Play must be placed prior to the dealer hand being dealt and scored after both hands are settled and the game is over.


"Call your odd, dealer" - Non-gridded total hand value proposition play based on the action of the dealer hand.  Player is guessing that the sum total numerical value of the dealer's show cards will add up to an odd number.  Play must be placed prior to both the initial player hands and the dealer hand being dealt.  Successful plays are scored after the dealer hand is dealt.


"Initial hand value" - Gridded call your seat proposition play where the player is guessing the initial hand value of the designated seat, after the Ace Rule is satisfied.  Play is based on the action of the initial player hand of the designated seat and must be placed prior to any initial player hands being dealt.  Successful plays are scored  after the Ace Rule is satisfied for the designated seat.


"Initial hand value, combined" - Gridded call your seat propostion play where the player is guessing the combined initial hand value of both seats, and must be placed prior to any initial player hands being dealt.  Successful plays are scored after the Ace Rule is satisfied for both seats.


"Player total" - Gridded call your seat proposition play where the player guesses the value of the designated seat's player total.  Play based on the action of the designated seat, is determined by the seat's settled hand and must be placed prior to the initial player hand being dealt.  Successful plays are scored after all hands are settled and the game is over.


"Low hand type" - Call your seat proposition play based on the action of the designated seat's initial player hand after the Ace rule is satisfied; where the player guesses that the designated seat will be of a low hand type.  Play must be placed prior to the initial player hands being dealt and successful plays are scored after the Ace Rule is satisfied on both seats.


"Play hand type" - Call your seat proposition play based on the action of the designated seat's initial player hand after the Ace Rule is satisfied; where the player guesses that the designated seat will be of a play hand type.  Play must be placed prior to the initial player hands being dealt and successful plays are scored after the Ace Rule is satisfied on both seats.


"Push hand type" - Call your seat proposition play based on the action of the designated seat's initial player hand after the Ace Rule is satisfied; where the player guesses that the designated seat will be of a push hand type.  Play must be placed prior to the initial player hands being dealt and successful plays are scored after the Ace Rule is satisfied on both seats.


"Dealer ace" - Proposition play where the player guesses that the dealer hand will contain an ace.  Play is based on the action of the dealer hand, is scored after the dealer hand is dealt and must be placed prior to the dealer hand being dealt.


"All aces, dealer" - Proposition play where the player guesses that all of the dealer show cards in the dealer hand will be aces.  Play is based on the action of the dealer hand, is scored after the dealer hand is dealt and must be placed prior to the dealer hand being dealt.


"Ace keeper" - Call your seat proposition play where the player guesses that the initial player hand will contain an intial player ace and that another ace will replace it after the Ace Rule is satisfied.  This play is based on the action of the designated seat's initial player hand and must be placed prior to the initial player hands are dealt.  Successful plays are scored after the Ace rule is satisfied on both seats.


"Same suit, player" - Proposition play where the player guesses that all the cards in a designated player's settled hand will have the same suit.  This play is based on the action of the designated seat's hand.  Successful plays are scored after all player hands are settled and must be placed before the initial player hands are dealt.


"Same suit, table" - Proposition play where the player guesses that all the cards dealt in the game including the dealer hand and both seats will have the same suit.  This play does not include any cards replaced or discarded due to pushing or the Ace Rule.  This play is based on the settled hands of both seats and the action of the dealer hand being dealt.


"All faces, dealer" - Non-gridded total hand value proposition play where the player guesses that all the show cards in the dealer hand will be face cards.  This play is based on the action of the dealer hand.  Successful plays are scored after all player hands are settled.  Plays must be placed prior to the dealer hand being dealt.


"All faces, player" - Non-gridded total hand value call your seat proposition  play where  the player guesses that all the cards in the settled hand of the designated seat will be face cards.  This play is based on the action of the designated player hand and does not include any cards replaced or discarded due to pushing or the Ace Rule.  Successful plays are scored after all hands are settled and the game is over.  Plays must be made prior to the dealer hand being dealt.


"All faces, table" - Proposition play where the player guesses that all the cards dealt in the game including the dealer hand and both seats will be face cards.  This play does not include any cards replaced or discarded due to pushing or the Ace Rule.  This play is based on the settled hands of both seats and the action of the dealer hand.  Successful plays are scored after all player hands are settled.  Plays must be placed prior to the dealer hand being dealt.


"No faces, table" - Proposition play where the player guesses that none of the cards dealt in the game including the dealer hand and both seats will be face cards.  This play does not include any cards replaced or discarded due to pushing or the Ace Rule.  This play is based on the settled hands of both seats and the action of the dealer hand.  Successful plays are scored after all player hands are settled.  Plays must be placed prior to the dealer hand being dealt.


"No faces, player" - Call your seat proposition play where the player guesses that none of the cards In the settled hand of the designated seat will be face cards.  This play is based on the action of the designated player hand and does not include any cards replaced or discarded due to pushing of the Ace Rule.  Successful plays are scored after all hands are settled and the game is over.  Plays must be made prior to the initial player hands are dealt.


"No faces, dealer" - Proposition play where the player guesses that none of the show cards in the dealer hand will be face cards.  This play is based on the action of the dealer hand.  Successful plays are scored after the dealer hand is dealt.  Plays must be made prior to the dealer hand being dealt.


"Even Stevens, dealer" - Proposition play where the player guesses that each of the show cards included in the dealer hand will be an even numbered card  including 2, 4, 6, 8 or 10.  Face cards and aces will not count.  This play is based on the action of the dealer hand.  Successful plays are scored after the dealer hand is dealt and plays must be placed prior to the dealer hand being dealt.


"Even Stevens, player" - Call your seat proposition play where the player guesses that all of the cards included in the designated seat's hand will be an even numbered card including 2, 4, 6, 8 or 10. Face cards and aces will not count.  This play is based on the action of the designated seat's settled hand.  Successful plays are scored after both seats' hands are settled and the game is over.  Plays must be placed prior to the dealer hand being dealt.


"Odd Rods, dealer" - Proposition play where the player guessess that each of the show cards in the dealer hand will be an odd numbered card including A, 3, 5, 7 or 9.  Face cards will not count.  This play is based on the action of the dealer hand.  Successful plays are scored after the dealer hand is dealt and plays must be made prior to the dealer hand being dealt.


"Odd Rods, player" - Call your seat proposition play where the player guesses that all of the cards included in the designated seat's hand will be an odd numbered card including A, 3, 5, 7 or 9.

"Our favorite holding period is forever." Warren Buffett, American businessman, investor, magnate and philanthropist.