game objective

In Missouri City Backhand, we now introduce the second player to the game as the opponent to the first player. Both players will use the same dealer hand and deck to play each of their hands. Also, the first dealer show card will still be used to align both initial player hands at the top and bottom left hand corners of the dealer’s first show card. Additional rules have been added to determine the sequence of play in the case of initial player aces and push hands. 


In the first two games of The Backhand Series, the “No Loitering” rule removed from the player the option to stand pat, effectively forcing them to completely resolve their hand. This stand pat option is now reintroduced in Missouri City Backhand and can be taken advantage of by either player as long as they have player total advantage over the dealer total after requesting a hit card. By removing the “No Loitering” rule, you add an additional strategy tool for both players and another level of complexity to the game. 

 

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As in Buffalo Bayou Backhand, the player must still successfully resolve their hand with “player total” advantage over the “dealer total.” Once this is achieved, the players will now compare the method in which they arrived at their individual outcomes to determine who wins the game by using the lowest player total or total hand value. 

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Game Rules

RULES - General

  1. All the cards in this invention are dealt face up, so there is no “hole card” in this invention.
  2. When playing with multiple players, Missouri City Backhand is intended to be played in a 1:2:1 ratio (i.e. 1 deck : 2 player hands : 1 dealer hand).
  3. Also unlike in blackjack, there is no splitting, doubling or insurance options.
  4. The dealer hand is dealt face up and contains three show cards dealt from right to left prior to the initial player hands being dealt.
  5. The term “push” is defined as when either seat decides to push their initial player hand away in exchange for a new hand. This option is available to the player when their initial hand value is between 17 and 20.
  6. Aces contained in an initial player hand are valued at 1.
  7. Aces contained in the dealer hand (the three dealer show cards dealt prior to the initial player hands) are valued at 1 or 11 to the advantage of the dealer. Said aces are called “Dealer Aces.”
  8. Aces dealt to the player after the Ace Rule has been satisfied and are not a part of the initial player hands are valued at 1 when calculating the player’s total hand value. Said aces are also “Dealer Aces.” When calculating the dealer total, said aces are valued at 1 or 11, to the advantage of the dealer.


RULES – Standing Pat

  1. The option to stand pat is available only after the player has requested a hit card and has achieved player total advantage over the dealer total.
  2. A player cannot stand pat with an initial hand value of between 17 and 20.
  3. A player cannot stand pat once they request a backhand card, nor can a player request a backhand card after standing pat.
  4. If a player decides not to stand pat, they cannot stand pat on a previous card after making a different play.
  5. A player can stand pat only once in a hand.
  6. A player must choose to stand pat prior to their opponent losing their hand. If one player has lost their hand and their opponent has not yet chosen to stand pat, said opponent must resolve their hand another way without standing pat.
  7. Once a player stands pat, their hand is effectively resolved and they must wait until the other player has resolved their hand.

DETERMINING THE WINNER

(with neither player standing pat)

  1. If both players have unsuccessful hands, the game results in a stalemate (no winner). 
  2. If one player has a successful hand + player total advantage over the dealer total (and the other has an unsuccessful hand or a stalemate) the player with the successful hand will win the game.
  3. If both players win their respective hands + player total advantage over the dealer total (and the method in which they won are not the same), then the player with the lowest total hand value will win the game. If both player total hand values are equal, then the game will result in a stalemate. 
  4. If both players have successful backhand plays + player total advantage over the dealer total, the player with the lowest player total wins the game. If both player totals are equal, then the winner shall be decided using the lowest total hand value. If both player total hand values are equal, then the game will result in a stalemate.
  5. If both players have successful push hands + player total advantage over the dealer total, the player with the lowest player total wins the game. If both player totals are equal, then the winner shall be decided using the lowest total hand value. If both player total hand values are equal, then the game will result in a stalemate.
  6. If both players have successful five card hands, the player with the lowest total hand value wins the game. If both player total hand values are equal, then the game will result in a stalemate.

DETERMINING THE GAME WINNER 

(with at least one player standing pat)

  1. If one player stands pat + player total advantage over the dealer total (and the other player has an unsuccessful hand or a stalemate); then the player ‘standing pat’ will win the game.
  2. If one player stands pat + player total advantage over the dealer total (and the other player wins their hand with a successful backhand + player total advantage over the dealer total); then the player standing pat will compare their total hand value to the other player’s player total. The player with the lower value wins the game.  If they are equal, the hand will result in a stalemate. 
  3. If one player stands pat + player total advantage over the dealer total (and the other player wins their hand with a successful push play + player total over the dealer total); then the player standing pat will compare their total hand value to the other player’s player total. The player with the lower value wins the game.  If they are equal, the hand will result in a stalemate.
  4. If one player stands pat + player total advantage over the dealer total (and the other player wins their hand with a successful 5-card hand); then the player with the 5-card hand wins the game.
  5. If both players stand pat + player total advantage over the dealer total, the player with the lowest player total wins the game. If both player totals are equal, then the winner shall be decided using the lowest total hand value. If both player total hand values are equal, then the game will result in a stalemate.

Terms You Should Know

In this game, there are a few new terms as well. First, the term “seat” will be addressed. When used in this game, the term “seat” shall refer to one of the players. 


Since there are two players then there are only two “seats” and each seat shall be referred to as the “red seat” and “green seat.” 


Of course, using colors to distinguish between seats can be modified according to house rules, but for the purposes of this document, “red” and “green” will be used to differentiate between the two players periodically.

How To Play

  1. After shuffling the deck, deal three cards facing up from right-to-left, side by side.  This is the dealer hand.  The 1st dealer show card would be the card farthest to the left.
  2. Now deal two cards from left-to-right and place them adjacent to the bottom left corner of the dealer's 1st show card.  This is the first initial player hand.
  3. Next, deal another two cards facing up from left-to-right to the top left corner of the dealer's 1st show card.  This will be the second initial player hand.
  4. Resolve the Ace Rule for both hands.  If both players have initial player aces, the player dealt to last will resolve their Ace Rule first.
  5. If either hand has a push hand after the Ace Rules are satisfied, that player will go first.  If neither player has an initial player ace or a push hand, then the player that was dealt their initial player hand first will concede the 1st play to their opponent.
  6. Players will alternate turns until both hands are completely resolved in the normal fashion, or by using the "stand pat" option.
  7. Determine game winner using rules as stated in the previous "DETERMINING THE WINNER" sections of this page.
  8. HAVE FUN!

missouri city backhand expample

Red seat wins with lowest player total hand value

This hand started out with a dealer hand (5,6,10), red seat initial player hand of (7,5) and a green seat initial player hand of (10,2).  Neither players had and initial player ace, therefore the Ace Rule is satisfied and the game can start.  The red seat has a play hand of 12 and chose to take a hit card which was a 4.  This created a dealer total of 9, a player total of 12 and a total hand value of 16.  The green seat player's initial player hand value is 12 and a play hand as well.  They chose to take a hit card which was a four also.  With the same dealer and player total as the red seat, the next play belongs to the red seat.


Our red seat player chose to take a backhand card which turns out to be an 8.  This creates a dealer total of 14, a player total of 16 and a successful backhand play with player total advantage over the dealer total.


The green seat decides to call backhand as well.  The backhand card is 9, creating a dealer total of 15, a player total of 16 and a total hand value for the green seat of 25.  This is a successful backhand play with player total advantage over the dealer total.  So both seats have won their hands.


To see how this ends, read the "Game Result" caption under the image.

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